READING
Introduction:
Tasks
After giving an in depth lesson about the 5 senses students will be able to identify and describe the five senses by making a digital story book of ways they use their senses at home and school. As a class we will play a game that reinforces the use of the senses, and students will be able to check off the senses they used from a checklist.
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Process
- Start by reading Look, Listen, Taste, Touch, and Smell by Pamela Hill Nettleton.
- After the reading, gather class in circle and have a discussion about what the 5 senses are and how they are used at home and school.
- Read instructions to students about their short story using StoryBird: must be 10 pages long (2 examples per sense), include an illustration, include sense and body part.
- Have the students get ideas off this story to create their own story.
- Have student go to their table and brainstorm their ideas on a paper.
- After they are finished they need to get it revised by the teacher.
- After their ideas have been revised students may start working on their digital story book.
- After they have finished their digital story book they must get it revised again by the teacher.
- After it has been revised and gotten the approval students can publish their stories.
- Students will then share their stories with the class.
- After creating their digital story books, the class will play a game reinforcing their senses.
- While playing the game students must check off the sense they used off their checklist that the teacher created.
- After the game students must turn in their checklist.
- Lastly, gather students together again. Using the interactive whiteboard allow students to match each picture to each sense.
Resources
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TEKS:
(b) Knowledge and skills:
(3) Developing and sustaining foundational language skills: listening, speaking, reading, writing, and thinking--vocabulary. The student uses newly acquired vocabulary expressively. The student is expected to:
(A) use a resource such as a picture dictionary or digital resource to find words;
(B) use illustrations and texts the student is able to read or hear to learn or clarify word meanings;
(C) identify the meaning of words with the affixes -s, -ed, and -ing; and
(D) identify and use words that name actions, directions, positions, sequences, categories, and locations.
ISTE NETS for Teachers:
5. Designer- Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
ISTE NETS for Students:
1. Empowered Learner- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students: a. articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. b. build networks and customize their learning environments in ways that support the learning process. c. use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
(b) Knowledge and skills:
(3) Developing and sustaining foundational language skills: listening, speaking, reading, writing, and thinking--vocabulary. The student uses newly acquired vocabulary expressively. The student is expected to:
(A) use a resource such as a picture dictionary or digital resource to find words;
(B) use illustrations and texts the student is able to read or hear to learn or clarify word meanings;
(C) identify the meaning of words with the affixes -s, -ed, and -ing; and
(D) identify and use words that name actions, directions, positions, sequences, categories, and locations.
ISTE NETS for Teachers:
5. Designer- Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
ISTE NETS for Students:
1. Empowered Learner- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students: a. articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. b. build networks and customize their learning environments in ways that support the learning process. c. use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Evaluation
Conclusion
I will encourage my students to give suggestions on what other students can do with their story and be more creative and expand their imagination. The teacher is aware of what students know and don't know. By the end of this lesson student will be able to know how to create a digital story book and be able to interact with classmates by sharing their stories.